---
title: "Ditt Case Study | Gendo"
description: "How a Dutch design-and-build studio for office interiors uses Gendo to make early-stage renders realistic enough to carry a decision."
lang: en
json-ld:
---

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Story 

# Convincing the Client in the First Phase

How a Dutch design-and-build studio for office interiors uses Gendo to make early-stage renders realistic enough to carry a decision.

Design & build

Office interiors, end to end

First phase

Where the studio applies it

Higher realism

From basic renders

![Ditt project rendered with Gendo](https://assets.gendo.ai/marketing/ditt-reception-b.jpg)

![Ditt](https://assets.gendo.ai/marketing/ditt-logo.png)

About the practice 

## Ditt

Team Size

Design-and-build studio

Studio

Design and build

Sector

Interior office design

Location

Netherlands

Ditt is a design-and-build studio for interior office design, working on office buildings and fit-outs for specific companies. Because it both designs and delivers, the image a client agrees to is the thing the studio then has to build.

That makes early realism valuable in a way it is not for a practice that hands drawings on.

> "Use it in the first phase to convince your client."
> 
> — Karlo, Design and Consultancy Lead

![Karlo](https://assets.gendo.ai/marketing/karlo-ditt.jpg)

The voice behind this story 

### Meet Karlo

Design and Consultancy Lead, Ditt

> "Use it in the first phase to convince your client."

The challenge 

## The renders never looked real

The studio's assessment of its previous output is blunt: the renders never looked real. Clients were not necessarily aware that a better standard existed, so the work still passed — but internally it was a persistent irritation.

Sub-par imagery in the first phase is a slow way to reach agreement, because the client is being asked to believe a space they cannot quite see.

The solution 

## Realism early, from what already exists

The studio brings its existing renders onto the canvas and lifts them, rather than rebuilding scenes for quality. The interface is straightforward enough that the step sits inside the normal first-phase rhythm.

"The ease of the interface, and how realistic a bad render could turn out."

Karlo, Design and Consultancy Lead

Speed 

## From first sketch to a complete design, faster

The influence on the design process itself is about pace: the distance between a first sketch and something that reads as a complete proposal has shortened.

For a design-and-build studio, arriving at that point earlier means the delivery conversation starts earlier too.

![Timber-lined workplace lounge with pendant lighting and long communal table, visualised by Ditt](https://assets.gendo.ai/marketing/ditt-lounge.jpg)

A workplace lounge presented with the finish and light resolved.

Realism 

## Better outcome, honestly measured

The studio does not claim a time saving. Its position is that the work is better rather than faster, and it says so plainly.

That distinction matters in a first-phase pitch, where the value is in the client's confidence rather than in hours on a timesheet.

![Open-plan office floor with glazed meeting rooms and occupants in conversation, visualised by Ditt](https://assets.gendo.ai/marketing/ditt-workspace.jpg)

An open-plan floor populated well enough to be read as a real workplace.

Control 

## Where the studio still wants tighter control

The team is clear about the limits it works within: keeping a consistent style across a set of renders takes deliberate effort, and features already resolved in a render should stay untouched.

The practical answer has been to apply the tool where realism is the goal, and to keep an eye on consistency across a presentation set.

![Office reception with planted beds, timber desk and daylight from full-height glazing, visualised by Ditt](https://assets.gendo.ai/marketing/ditt-reception-a.jpg)

Reception imagery held to a consistent register across a project set.

## The Impact: Bad-looking renders into high-end renders

The studio describes the outcome in one line — basic renders becoming high-end ones — applied at the phase where a client is deciding whether to proceed.

Impact 

## Key Outcomes

Higher realism 

Existing renders lifted rather than rebuilt

First-phase confidence 

Imagery that carries an early decision

Sketch to complete, faster 

Less distance between concept and proposal

No new pipeline 

Applied to output the studio already produces

Feedback 

## Received well

Client response has been positive, and the studio's own standard has moved with it.

The honest note is that clients were not aware of what was possible before — the pressure to improve came from inside the studio.

> "Use it in the first phase to convince your client."

Karlo

Design and Consultancy Lead, Ditt

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